

Objectives that progress the story may rely on triggers from quests that seem unimportant to begin with, forcing you to back-track as you hit dead-ends. As I progressed, I found the quest layout to be a tad confusing.

The first city alone has a dizzying amount of side quests, and in true cRPG fashion, you're not given waypoints or quest markers. The vibrant, 3D isometric world is inviting at first, but those who are unfamiliar with the genre may find themselves confounded by the thin tutorials and absent explanations for some of the game's finer nuances. Divinity: Original Sin is utterly daunting in its scope, sporting well over 60 hours of raw gameplay and even more for completionists.
