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What could be easier on the DM than to use the spells already in the book! For me, it’s never an enjoyable experience. D&D has a magic system that’s been honed, scrubbed, and polished over many iterations. If you’re reading this, you already know that D&D leans strongly towards the latter. As I’ve broadened my gaming palate, I’ve realized that trad fantasy games handle casters in one of two ways: either they’re built like monsters, with abilities that create “spell effects,” or they’re built just like PCs. I love it that the Assassin has Damage Resistance to poison.
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I suppose the Druid and Scout are lower-powered because they’re likely to be party allies don’t want to overshadow the PCs! In general potential threats are much tougher. You expect a Commoner to be CR 0, but other choices seem arbitrary. The strangest thing about Appendix B is the wildly different NPC power levels. A lifeline thrown to the DM who realizes the party desperately needs to hire a Scout to get out to that ruin. This is every bit the funny little section at the back of the book.
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At least you can always fall back on my suggestions. It’s what you’d expect to find, but Appendix A could have used some of that same guidance for the creature write-ups. It’s solid advice about swapping spells, equipment, etc.
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It’s where my son Xander and I read every single world of the D&D Monster Manual together…Īs my wife wraps up a Zoom meeting in Xander’s bedroom, and Xan FaceTimes with my sister in the kitchen, I size up the last section of the Monster Manual.Īppendix B starts with tips for how to customize your NPCs. Thanks once again for visiting my weekly feature, Irreverent Reading.
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